RePete is now available on Steam! Check it out if you haven’t already!
RePete is available now as part of Groupees’ Bundle in a Box 6! There’s never been a better time to check out my game; get 10+ awesome items for just a couple of bucks and support a charity at the same time.
In other news, the iOS version of RePete has been submitted to Apple for review, to be released around the first week of February.
Thanks for supporting RePete!
RePete 1.2.0 is now available! This update introduces a few graphical improvements and makes changes to several levels for a number of reasons. The main reason is so that they are better formatted for mobile devices, since this version will be released soon for iPhones! However, some other things have been considered as well. In particular, levels that felt like entirely unnecessary filler levels have been improved and now attempt to teach the player how to use Pete’s powers to solve certain kinds of puzzles.
Along with RePete 1.2.0, RePete is almost ready to launch on iOS devices! It has been an interesting process porting the game. The code itself was easy, since I wrote it in Lua, but there were some design issues that I hadn’t considered that I had to fix for the small screen of a mobile device. For example, the instructional text in level 1-7 (above) appears off-screen on smaller devices (i.e. iPhone 5 or older). To fix this problem, I implemented a way to automatically move the text back in viewing range.
The smaller screen also presented a problem with some menus, such as the level select menu, which have been updated on devices with smaller screens.
Thanks for checking out RePete! Please vote for it on Steam Greenlight and keep an eye out for the iOS launch!
RePete is on its way to mobile devices soon. I have a port of it running right now on my iPhone!
Here’s the plan for RePete at this point:
- Make adjustments for screen size. Some messages and level elements don’t fit on the phone’s screen, and the menus will need to be entirely replaced for mobile devices.
- Integrate with mobile frameworks. I’ll be investigating how to connect RePete with mobile-only frameworks to enhance the iOS/Android version, for example, Game Center on Apple devices.
- Get Greenlit. This doesn’t have to do with the mobile version, but if I can push through and get RePete on Steam, I’ll have a lot more steam myself to finish the mobile version.
- Continue improving. I might look into adding new worlds with new gameplay mechanics, or updating some graphics, or adding to the soundtrack, or any number of things to make RePete even better.
Thanks for checking out RePete! Stay tuned for more info on the mobile ports. iOS version is confirmed for 2016, Android version is likely as well but with no definite timeframe.
I’ve been working on polishing RePete, and the first thing to fix up was the forcefields. I’ve added generator brackets and a fancy pulsing glow effect that you would expect to see in a forcefield.
I’ve added a similar effect to the gem in the exit archway when the archway is activated by collecting enough gems. Finally, when RePete disappears, he now leaves behind some sparkling energy that quickly dissipates.
Please share this game with your friends so we can see RePete on Steam! And please share your ideas by commenting or sending me an email through this website!
Just so you don’t forget, here’s the link to RePete’s Greenlight page: RePete on Greenlight.
RePete is a 2D puzzle platformer about time travel and self-cooperation. You are Pete, a normal guy with abnormal abilities. Loop back in time and help your past self to collect gems and reach new heights!
RePete features four worlds, each introducing new gameplay elements, with over 60 challenging levels to test your ability to work with yourself.